Core Studio: Interaction Syllabus Spring 2013
Instructor: Irwin Chen
Tuesdays/Thursdays 12:10pm - 2:50pm
2 W 13th, Rm 1103
Jan 28, 2013 - May 30, 2013
- Demonstrate a solid understanding of interface and interaction design principles
- Prototype, build and test a website, based on principles of usability
- Participate effectively within a collaborative workflow
- Articulate the concepts and problems within their design process
- Discuss key concepts within interactive media development (UI, mobile considerations, ergonomics, responsiveness)
- Creatively address new possibilities within interactive media
My Approach to Academic Integrity
Since I will be enforcing this policy, let me describe to you my interpretation of the Academic Integrity Policy. I expect you to be honest about your work and that you will give proper credit when it is due. That said, I am fully aware that this is an age of Copy and Paste, and I don't want to discourage you from doing so. In fact, this is often the best way to learn how things work. So when you take a significant chunk of code from somewhere, note *in your code* where you got it. When I read your code, I should know if you're using entire swaths of someone else's hard work either through a comment citing the URL from whence you found it, and also how you modified it. If you feel like you made an improvement on someone else's code, do them a favor and email the author and show them what you did. They might even thank you for it.
If I find that you are intentionally submitting writing, thoughts, and ideas as your own when you actually copied them exactly from someone else, I will not hesitate to fail you. In the age of Google, this is a very risky business. Don't even think about trying it.
If I suspect that you have copied someone else's code wholesale without credit, I may ask you to re-create the document in question in person to determine whether you did in fact originate the code and whether you understand it completely. If you cannot, I will dock you a letter grade on the assignment.
Post your assignments to your student website *before* each class. Be prepared to present and discuss your own work and actively participate in the design critique of all students and discussion topics.
Students may be assigned to two groups which regularly present on either the first or second class meeting per week. On class sessions when you are not scheduled to present, you are still expected to vigorously engage in the critical discourse of your peer presentations.
Attendance | 10% |
Assignments, Quizzes | 10% |
Project 1 | 15% |
Project 2 | 15% |
Midterm | 15% |
Final Project | 35% |
Projects and assignments handed in late will be mercilessly docked one letter grade per day late.
Designed For Use
by Lukas Mathis
I've gotten the publisher to give you a 25% discount. You have to use the following coupon code when checking out: XXXXXXXX.
Please order it asap and bring it to every class.
Understanding Comics
Scott McCloud
Thinking With Type
Ellen Lupton
HTML&CSS: Design and Build Websites
Jon Duckett
Websites:
- The Tumblr for this class
- Complete Beginner’s Guide to Interaction Design
- Thinking With Type
Class Schedule
Assignment: Describe an ideal and real interaction
Assignment: 250 words on what Bush got right and wrong
Bonus: KernType, Shape Type
Assignment: Hierarchy
Assignment: Read and set “The Library of Babel” in HTML
Bonus: Create a Sitemap for the Library of Babel
Assignment: Flow diagrams
Assignment: Gridify your wireframes
Assignment: Project 1, Stage 1
Assignment: Project 1, Stage 2
Assignment: Project 1, Stage 3
Assignment: Project 1, Stage 4
Assignment: Storyboard
Assignment: Signage or Instructions Critique
Assignment: Grid of Interesting Moments
Assignment: SloMo Breakdown
Assignment: Forms
touch, NUI, voice
Critiques