Irwin ChenTeaching / Syllabus for Core Studio: Interaction




Parsons The New School for Design

Core Studio: Interaction Syllabus Spring 2013



Instructor: Irwin Chen
Tuesdays/Thursdays 12:10pm - 2:50pm
2 W 13th, Rm 1103 
Jan 28, 2013 - May 30, 2013



COURSE DESCRIPTIONThis course is an intensive project-based studio, focusing on the principles, history, and current best practices of interactive and online media. Students will produce projects with increasing complexity, focusing on historic precedents, information architecture, media integration as well as current and future developments. Emphasis is on critical manipulation of new technologies, an articulated design process, rigorous research and experimentation, creative engagement with the medium and principles of user experience.




LEARNING OUTCOMES At the completion of this course, students should be able to:

  • Demonstrate a solid understanding of interface and interaction design principles
  • Prototype, build and test a website, based on principles of usability
  • Participate effectively within a collaborative workflow
  • Articulate the concepts and problems within their design process
  • Discuss key concepts within interactive media development (UI, mobile considerations, ergonomics, responsiveness)
  • Creatively address new possibilities within interactive media



CLASS PROCEDURESAll standard student handbook policies apply to this course, especially the University's Academic Integrity Policy and Attendance Policy.

My Approach to Academic Integrity
Since I will be enforcing this policy, let me describe to you my interpretation of the Academic Integrity Policy. I expect you to be honest about your work and that you will give proper credit when it is due. That said, I am fully aware that this is an age of Copy and Paste, and I don't want to discourage you from doing so. In fact, this is often the best way to learn how things work. So when you take a significant chunk of code from somewhere, note *in your code* where you got it. When I read your code, I should know if you're using entire swaths of someone else's hard work either through a comment citing the URL from whence you found it, and also how you modified it. If you feel like you made an improvement on someone else's code, do them a favor and email the author and show them what you did. They might even thank you for it.

If I find that you are intentionally submitting writing, thoughts, and ideas as your own when you actually copied them exactly from someone else, I will not hesitate to fail you. In the age of Google, this is a very risky business. Don't even think about trying it.

If I suspect that you have copied someone else's code wholesale without credit, I may ask you to re-create the document in question in person to determine whether you did in fact originate the code and whether you understand it completely. If you cannot, I will dock you a letter grade on the assignment.


ATTENDANCE POLICYI will strictly enforce the Attendance Policy by failing students who accrue more than three absences. Frequent tardiness will eventually contribute towards your absence count.

Post your assignments to your student website *before* each class. Be prepared to present and discuss your own work and actively participate in the design critique of all students and discussion topics.

Students may be assigned to two groups which regularly present on either the first or second class meeting per week. On class sessions when you are not scheduled to present, you are still expected to vigorously engage in the critical discourse of your peer presentations.

GRADINGYour final grade will be calculated based on the following:

Attendance10%
Assignments, Quizzes10%
Project 115%
Project 215%
Midterm15%
Final Project35%

Projects and assignments handed in late will be mercilessly docked one letter grade per day late.

REQUIRED TEXTThere is one required book I'd like you to purchase and have for this class:

Designed For Use
by Lukas Mathis

I've gotten the publisher to give you a 25% discount. You have to use the following coupon code when checking out: XXXXXXXX.

Please order it asap and bring it to every class.


OTHER HIGHLY RECOMMENDED BOOKS & WEBSITESThese are books any interaction designer should have. I strongly encourage you to own a copy of each of them. We will be discussing them in class throughout the semester.

Understanding Comics
Scott McCloud

Thinking With Type
Ellen Lupton

HTML&CSS: Design and Build Websites
Jon Duckett

Websites:




Class Schedule



1.1
Introduction: What is interaction design?Assignment: Watch Objectified.


1.2
Emotion v Reality
Assignment: Describe an ideal and real interaction


2.1
As We May Think
Assignment: 250 words on what Bush got right and wrong
Bonus: KernType, Shape Type


2.2Typography as Interface
Assignment: Hierarchy


3.1
Information Architecture
Assignment: Read and set “The Library of Babel” in HTML
Bonus: Create a Sitemap for the Library of Babel


3.2
Mapping and Navigation
Assignment: Flow diagrams


4.1
GestaltAssignment: Positioning


4.2
Grids
Assignment: Gridify your wireframes


5.1
Mental Models Project 1: Design a Media Browser
Assignment: Project 1, Stage 1


5.2Paper Prototype Testing
Assignment: Project 1, Stage 2


6.1
Paper Prototyping
Assignment: Project 1, Stage 3


6.2
Design Patterns
Assignment: Project 1, Stage 4


7.1
Project 1 DueIn-Class Critique


7.2
Project 2: Product Demo Video
Assignment: Storyboard


8.1
Midterm Exam



8.2Modes
Assignment: Signage or Instructions Critique


9.1
Interesting Moments
Assignment: Grid of Interesting Moments


9.2
Ergonomics
Assignment: SloMo Breakdown


10.1
Previsualizing the User Experience


10.2
Storytelling and Narrative


11.1
Project 2 DueIn-Class Critique


11.2Design Patterns II
Assignment: Forms


12.1
Search v Browse


12.2
New Paradigms
touch, NUI, voice


13.1
Open Discussion / Work / Individual Visits


13.2
Open Discussion / Work / Individual Visits


14.1
Open Discussion / Work / Individual Visits


14.2Open Discussion / Work / Individual Visits

15.1
Final Project Presentations, Round 1


15.2
Final Project Due
Critiques