< Irwin ChenFeatured Project

Kleptocrat: How to Hide Dirty Money

Product Design and Project Lead
iOS app, 2016-17, Mintz Group in conjunction with BumbleBear Games

Kleptocrat began as the brainchild of Jim Mintz, the founder of The Mintz Group, and grew out of the patterns we were seeing in our research and real-world cases we had been engaged in involving corrupt public officials around the world and the ways they were procuring and hiding their dirty money.

Early Prototypes

Our initial concepts focused on conveying the true-to-life patterns and stories that surfaced in our research. We broke down all of the stories into “acts” and created a small database of strategies, actions, and downfalls. One of our first prototypes was an actual card game that we designed and printed 20 decks of 84 cards each that we play-tested at our company conference in November 2014. The feedback from that playtest revealed that players were reluctant to read so much text, and that we had to introduce more gradation into the scoring system.
# product design
# project manager
# UX/UI
# interaction
# game design
# marketing strategy
# art direction
# prototyping
# user testing
# mobile



Game Design

After reviewing feedback from our first prototypes, we brought in BumbleBear Games led by Josh DeBonis to brainstorm and to help design and develop the game. We synthesized some features from our earlier prototypes, such as keeping the idea of a card-based game but modifying the map to more of a positional gridded board on which the cards would be placed. The game mechanics emerged out of the patterns and stories, and indicators of risk were introduced, combined with an element of chance.


The Mobile App
After months of extensive play-testing and focus groups, Kleptocrat launched on the Apple App Store as a free download in September 2017. As of Oct 2024, it has been downloaded over 10,400 times with an average rating of 4.8 stars.



Retrospective
In January 2018, we held a panel discussion at The New School called “Gaming the Financial System” in which Jim Mintz, Josh DeBonis, and I talked about the development of Kleptocrat, the challenges we encountered during the design and testing process, and how we solved these problems to launch the game. 





Reception

Kleptocrat won the IndieCade Jury Prix Award in 2018. 


 It was also featured in the Wall Street Journal, The New Yorker, BoingBoing, and BuzzFeed.