I design ways to see complex systems. Now I'm writing about what AI is doing to reading.
I've spent almost thirty years making difficult things legible: money trails in fraud cases, the forces behind the collapse of local news, long-form reading on screens. My current project is a book called After the Book, about orality, literacy, and talking machines.
Now
After the Book
A book, planned as a multimodal reading app. Its argument: deep reading was always a minority skill, and conversational AI makes the case for it harder to win.
Building with Claude Code
I build the tools for the book with AI agents: a research vault, a reading app for iOS, a publishing pipeline. I write the prose myself.
Consulting
I take on investigative visualization, financial forensics, and web projects for investigative and legal teams.
Selected work
All workTransaction Browser
An interactive tool for finding fraud in thirty years of bank transactions, built from scanned statements and messy records.
Mintz Group, 2024

Kleptocrat: How to Hide Dirty Money
A mobile strategy game about how corrupt officials steal and launder public money, built from patterns in real investigations.
Mintz Group with BumbleBear Games, 2014–18
Relationship Map Explorer
Interactive network maps that show investigators who sits closest to a subject, and who might be worth a phone call.
Mintz Group, 2020–22

Crisis of the Free Press: A System Map
A map of the forces behind the collapse of local news and its effect on democracy, built from years of workshops and expert interviews.
Wicked Problem Task Force, Journalism + Design, 2016–24

Journalism Ecosystem Model
An agent-based simulation of how platforms, ad markets, ownership, and subscriptions create news deserts.
Journalism + Design, with Francis Tseng, 2020

Mages & Macrophages
A tabletop role-playing game in a box, designed so parents can run a first adventure for kids aged 6 to 12 with almost no preparation.
Ampersand RPG, 2018–22