I've spent almost thirty years making difficult concepts legible: money trails in fraud cases, the forces behind the collapse of local news, long-form reading on screens. My current project is a book called After the Book, about orality and literacy in the age of AI.
Now
After the Book
A multimodal "book-like" project. The central argument: deep reading has always been a minority skill, and conversational AI changes the nature of how we acquire that skill. So we need to rethink our assumptions about education, work, and knowledge.
Building Research Tools with Claude Code
I am building tools for this book project with AI agents: a research vault, a prototype reading app for iOS, a publishing pipeline. I write the prose myself.
Consulting
I take on investigative visualization, financial forensics, and web projects for investigative and legal teams.
Selected work
All workTransaction Browser
An interactive tool for finding fraud in thirty years of bank transactions, built from scanned statements and messy records.
Mintz Group, 2024

Kleptocrat: How to Hide Dirty Money
A mobile strategy game about how corrupt officials steal and launder public money, built from patterns in real investigations.
Mintz Group with BumbleBear Games, 2014–18
Relationship Map Explorer
Interactive network maps that show investigators who sits closest to a subject, and who might be worth a phone call.
Mintz Group, 2020–22

Crisis of the Free Press: A System Map
A map of the forces behind the collapse of local news and its effect on democracy, built from years of workshops and expert interviews.
Wicked Problem Task Force, Journalism + Design, 2016–24

Journalism Ecosystem Model
An agent-based simulation of how platforms, ad markets, ownership, and subscriptions create news deserts.
Journalism + Design, with Francis Tseng, 2020

Mages & Macrophages
A tabletop role-playing game in a box, designed so parents can run a first adventure for kids aged 6 to 12 with almost no preparation.
Ampersand RPG, 2018–22